Trollhalla Press Active on Drivethrustuff.com

TrollhallaPressLogo

I have been putting the words Trollhalla Press on my new Tunnels and Trolls material since 2011, but it has all been published by Flying Buffalo, Inc. That ended yesterday when I got two of my own products officially published under my own label on Drivethrustuff.com. Yes, it was old material, but it’s a start. New material is in development.

The first publication for Trollhalla Press, based on when Drivethru told me that the product was live and available is my linked novel: Griffin Feathers, the origin story for Lerotra’hh.

Griffin Feathers is a linked novel because it contains a framing device–the Hall of Memory–and stories that arose from game interactions within Trollhalla.  The original Trollhalla is dead now, killed by software obsolescence. The shell lives on in this website powered by WordPress, and it has a brother page on Facebook, but the inner sanctum and the old fellowship has finally crumbled under its own weight. It lasted over a decade, and it’s time to move on.

Griffin Feathers PB Cover

Published at the same time was Rose of Stormgaard, a more traditional dungeon-delving epic. I actually wrote Rose before I wrote Griffin Feathers, but the mighty urukin sorceress has a part in that novel, too.

rose-of-stormgaard-cover

I was able to get these two major works published so quickly because they have already been in print for years due to the efforts of Steve Crompton who helped me edit them into shape and illustrate the manuscripts. They were formerly available on Drivethru under the Carnal Comics imprint–a place they didn’t really belong.

Steve has been a major force in the creation of Trollhalla Press. When I needed artistic and technical help, he has been there for me for about the last 5 years. He designed the logo that you see up above from an idea I had of using a troll in the form of the letter T. Vague idea from me–brilliant implementation from Steve. He’s a fairly modest guy, but Steve is the true creator of Deluxe Tunnels and Trolls. He named it. He came up with the idea for it back in 2012. He laid it out and did much of the artwork for it. I’m doing what I can by way or writing, and getting artists, and pushing to get new T & T material published, but I wouldn’t have accomplished much without Steve.

My goal is to have at least one new product here under the Trollhalla Press logo per month for the foreseeable future. I probably won’t succeed in that, but it’s something to strive for.  I plan to rescue T & T material that has never actually made it to Flying Buffalo publication, and to sponsor new material for years to come. I have always gotten by with a lot of help from my friends. I would like you, dear reader, to be a friend now to Trollhalla Press and help make our game into a real force in the RPG world.

–Ken St. Andre, March 8, 2016

2 votes, 5.00 avg. rating (91% score)

Agent of Death Now Available

AgentDeath1

This title was frankly inspired by James Bond. I read all of Ian Fleming’s novels about the super spy, and enjoyed them even though they are a far cry from sword and sorcery fiction. I do love cross genre fiction.

Agent is the longest solo adventure that I have ever written, and it is only possible because it is actually 4 different modules tied together into a single package. Agent is set in an alternate Trollworld where a mysterious Ice Queen is sucking all the magic out of existence, and posing a serious challenge to the Death Goddess and to all the people of Trollworld. Your task is to defeat the Ice Goddess and save the world.

I usually do not work on such epic themes.  Saving the world is a task for super heroes and gods. That is pretty much what your character will become if you hope to beat the scenario and win this one.

There are 4 different adventures in Agent, but instead of publishing them separately, I have integrated them into one continuous flow of paragraphs. The different segments are:

  1. Mytholdarr–adventure with dark elves and dwarves in an underground realm.
  2. The Mad Dwarf–adventure in a dwarven tavern with a most unfriendly version of Gristlegrim. This has seen publication in a different form a couple of times before: most recently as A Traveler’s Tale from Trollhalla Press.
  3. The Ice Dragon–adventure past the Ice Dragon’s lair to the Ice Queen’s fortress and the ultimate temptation and challenge.
  4. Hela’s House of Dark Delights–a third goddess is also involved. She can help you prepare to meet the Ice Queen. Hela’s House appeared in an issue of Sorcerer’s Apprentice Magazine more than 30 years ago.

This is not an easy adventure to win. Frankly, it was designed to be almost impossible. It is an adventure for mega-characters. What is a mega-character? I would say if you have a character with more than 1000 combat adds, then you might have a chance. Maybe.

I would like to sell this adventure to you, dear reader. I worked long and hard to update this and make it compatible with Deluxe Tunnels and Trolls. Steve Crompton worked even harder creating a new layout, inserting art, and making it one of the most beautiful T & T solos ever done. Currently the price is $15 for an autographed copy of the longest, hardest T & T solitaire I have ever done. I have 9 copies I can sell. Only 100 have been printed so far. If I sell all 9 I will get more until Flying Buffalo runs out of copies.

The cost of foreign postage is so extreme that this is really just available to people in the USA. You can get it as a pdf from drivethrurpg.com. To get your own autographed copy from me, send $15 to kenstandre@yahoo.com via paypal.com. When I get your money, I will sign one, and send it off to you as soon as I can.

I will be most interested to find out if anyone can fairly win this adventure. I also wonder if you can detect or are familiar with all the different sources that influenced Agent’s creation.

–Ken St. Andre, March 4, 2016.

 

AgentDeathBackCover

3 votes, 5.00 avg. rating (93% score)

More News from the Web

The story of how Tunnels and Trolls, the roleplaying game, mutated into Wasteland, the post-apocalyptic computer role-playing game continues here:

http://www.filfre.net/2016/02/wasteland/

This researcher gets most of his facts straight. When he talks about me being from Scottsdale, he is just slightly wrong. Flying Buffalo, Inc. is located in Scottsdale. Scottsdale is a satellite city east of Phoenix. The borders of Phoenix and Scottsdale run right into each other. But I am a Phoenix resident–always have been.

Wasteland Warriors

Wasteland Warriors

 

This photo was taken on a dry lake bed in the deserts of eastern California on a hot summer in July, I think, just a few months before the actual release of Wasteland in time for the Christmas buying season of 1988. The article will tell you that the lake was in Arizona, but it wasn’t/isn’t. The dry lake is still out there, somewhere between Desert Center and Blythe. That is some of the most barren land on Earth.

Metaphorically, this picture is quite accurate. If you think of the field of gaming and the sub-field of computer gaming as a harsh environment full of pitfalls and monsters where only the strongest and best flourished and survived then we were all warriors of the wasteland. Every person in this picture worked in the gaming industry.  For a brief time between 1986 and 1988, we were companions engaged on the same quest.

I am the oldest person in this group, and I am the only one wearing a hat. Those of you who know me may have some idea of the importance of the hat as a trademark for me, and to help me avoid bashing my brains out, as I frequently misjudge things and smash my head into low-hanging branches or rafters. (bwa ha ha ha). So there we are, all decked out in leather armor, and well-armed, and you know, we killed that quest.

–Ken St. Andre, Feb. 27, 2016.

 

1 vote, 4.00 avg. rating (76% score)