Silly me! I like to ask the question, “given the circumstances, what would logically happen next?” And then most of the time, my players and I blithely ignore what would probably happen next.
Take the idea of finding treasure. Trollworld coins are large and relatively heavy. 10 of them equal 1 pound. So, if you find 500 gold pieces in a treasure chest, it weighs 50 pounds! Yikes! That’s a lot of weight, and even if you’re strong enough to lug around 50 extra pounds of metal–I have always maintained that the inhabitants of Trollworld actually are much stronger and fitter than current day Americans–it would also take quite a lot of space to store 500 coins the size of a krugerand. The caves and dungeons of Trollworld are full of treasure, mostly because, even though it gets found over and over again, it gets left behind as being too awkward to lug back to the surface.
As gamers and adventurers we need a way around that. Fortunately, we live in a world where magic is commonplace. One of the spells in the T & T rulebook is called “Smaller is Smarter”. The 5th edition rulebook says the spell reduces the size and value of any creature or object. It doesn’t say anything about reducing the mass of said object. Conservation of mass is fundamental to the magic in Trollworld, so really a smaller is smarter just decreases the empty space between molecules and compresses the object in question. We know that it’s true. It is quite possible to make things smaller by compressing them. Compressed items become smaller, but the mass remains the same. That sets up this very essential item.
That Other Game has something called a Bag of Holding. (That Other Game has a lot of really awkward names for things.) It’s a magical pouch that shifts the contents to another dimension and never gets full. Bah, humbug! How is it that one can reach into that bag and pull things back out? Doesn’t make any sense.
In Trollworld, the wizards have come up with a different solution. They enchant packs or carrying cases with a modified Smaller is Smarter spell that reduces the size of anything put into the case by some predetermined factor. The Wizards Guild sells these handy devices to anyone who wants one, and has been doing so for centuries until at the present time in Trollworld history, they are as common as carts. This omnipresent magical device is called a CARRYALL. Don’t you think that’s a much better name than Bag of Holding?
The Carryall is an enchanted object that draws its power from the world’s kremm. The most common ones reduce the size of the object placed within them by a factor of 100. But really greedy adventurers get some that reduce the size by a factor of 1000 or more. So if you wanted to put a 5 foot long sword inside one, it would only be .6 inches long once you got it inside. The magic happens right there at the opening. Now if that sword weighed 6 pounds, it still weighs 6 pounds on the inside, but at least it’s easy to carry. It follows logically then that carryalls have the strongest backs and sides the makers could come up with short of metal–perhaps double reinforced canvas with metallic fibers in it. That way dense objects won’t just punch their way through the bag.
Objects inside the carryall are really, really small. That would include your hand if you ever put it into the bag. Ouch! Don’t do that. You slide things into the bag or drop them in. To get things back out, you open the carryall, turn it upside down, and let them drop back out. Gravity is your friend. Once they come out of the bag they revert to their normal size.
(I am going to lightly gloss over the fact that compressing objects generates heat. This is molecular compression, not atomic compression. The heat generated by the spell’s action is probably insignificant. I am not scientist enough to compute how much heat compressing a piece of metal by a factor of 100 is likely to generate. It might be enough to burn your skin, but I don’t think we’re talking about any cosmic temperatures. We do want to make the carryall out of flame retardant material, however. Wow! The magical technology of Trollworld is bloody amazing. Who knew? Bringing them back out of the bag would cool the objects off by an equal amount. Energy is conserved.)
Anyway, I think it should be understood that the standard dungeon delving pack we sell in general stores and wizard guilds everywhere is actually a carryall. Since it is a magical object with a very potent spell built right into it, it could very well whelm the detect magic ability of lesser wizards in the vicinity–thus a good rationale for springing magical attacks upon unwary delvers. Muwa ha ha ha ha!
So, don’t worry, adventurers. If you are physically strong enough to carry 500 or 1000 gold pieces, your trusty carryall-delvers pack will make it possible for you.