Coin of the Realm

One of the Deluxe Tunnels and Trolls stretch prizes was a set of coins from Trollworld. It took quite a while to get our acts together and to design coins appropriate for the game.  (And when I say “our”, I mean Steve and Liz, as they are the artists in the group, and they do the actual designing with some input from Bear and me.) But, here we are 10 months later, and the job is done. The coins are a reality, and they are here now.

You may have already seen this picture on Facebook, but it won’t last long there.  The constant appearance of new material will crowd it off the page soon enough.  Therefore, I am putting it on Trollhalla where it will remain visible longer.

From largest to smallest: copper, silver, gold, mythral

From largest to smallest: copper, silver, gold, mythral

With coins like these, I have to say that money in Trollworld is exciting stuff.  When you take coins as your loot, you’re getting a real treasure.

I like these coins so much that once the dT&T project is over, I’m going to argue for other sets of coins from Trollworld cities.  It might be fun to do the ever popular gold piece from all corners of the realm. I want to see coins from Stormgaard now, and from Silver Hold.  I want to see coins made by the different peoples. Dwarves and Elves certainly have their own coinage.  What do those coins look like? I don’t know yet, but I have talented artists, and we certainly will know what those coins are like by the end of 2014.

This picture is courtesy of Steve Crompton. I haven’t picked up my coins yet, but I will before the week gets too much older. When that happens, I have some other Trollworld (dT&T) artifacts that I want to photograph them with–like the dT&T box, for example. When I get mine in hand, you will see them again, and both sides of the coin.

Congratulations to those who elected to take this prize!  It’s real now. And after that, the next thing to become real will be the 2nd edition of Griffin Feathers. Even if you have the first edition, you’re going to want the second edition. It’s better.

–end

 

Everything but the Game

In the last week Steve Crompton and I, with some help from Vella and Mahrundl have put the finishing touches on Deluxe City of Terrors and Deluxe Deathtrap Equalizer Dungeon. City of Terrors was not out of print, and so most of you probably already have that.   If you don’t have it, it will certainly be worth getting a copy for the gorgeous Danforth art inside, and also the gritty Carver stuff.  I have updated it and edited it just a little, but the many original traps and terrors of the city remain pretty much as Mike Stackpole originally imagined them.

Frankly, I’m more excited about this project:

DeathTrapCover

 

Deathtrap was the second solo dungeon ever printed by Flying Buffalo, and the first one that I designed. This is the first example ever of the teleport dungeon–no endless halls to traverse or map–just one situation after another. What you see above is a slightly modified version of the second cover, used on the second printing. There is lightning in the dungeon, but no half naked warriors with demon-head shields. :)

Deathtrap has been out of print for a while, so there is a good chance that many of you have never seen it.  For those who have risked life and limb in it before, I have added something new–the Trip of the Monkey–a difficulty level halfway between the Trip of the Frog and the Trip of the Lion.  Also, Steve has cleaned up some of the archaic art, and added some new stuff.

So, when GenCon gets here, there will be a new version of City of Terrors, a new version of Deathtrap Equalizer, the Fire Dungeon of the Mad Dwarf from the free rpg-day preview pack, the full map of Trollworld, special deluxe dice, tattoos, a new pencil, and I’m hoping for a mini-game called Dwarves and Dragon–it’s a kind of T & T board game without any cumbersome T & T rules. The dungeons are designed to be played with the deluxe rules. One could infer quite a bit about the deluxe rules from reading/playing them.

The FOTT team has done a lot, but more remains to be accomplished.  Maybe we’ll have the whole thing by Halloween. That would be a good Trick, and a nice Treat, I think.

–Ken

New Adventures in Tunnels & Trolls

Trollhalla isn’t just a place for a bunch of us to go and ugh at each other–talk about Beer Day, and post our favorite music videos, although all of that does happen.  It is also a community of highly creative gamers who continually expand and experiment with the game, making new adventures for the enjoyment of everyone who likes our (kinda wacky) brand of role-playing.  To make my point, I’m going to list the last 5 new products for T & T that have appeared on drivethrurpg.com with kudos to their creators, and congratulations to all who bought, played, and enjoyed them.  The order may not be exactly right, but I’m taking it from the new releases section of drivethru.

 

 

Hobb-sized Adventures, an anthology of 6 mini-solos by Charrl Flemmning.

Hobb-sized Adventures, an anthology of 6 mini-solos by Charrl Flemmning.

I think I actually created the mini-solo form with Goblin Lake way back in the 80s, or perhaps with a mini that first appeared on the bottom of the pages of Sorcerer’s Apprentice Magazine.  Since then a lot of people have experimented with the form, and most of them are now doing it better than I ever did.

This is not your typical Tolkienesque fantasy adventure.  Written by Khaghbbooommm, with help from teenagers.

This is not your typical Tolkienesque fantasy adventure. Written by Khaghbbooommm, with help from teenagers.

T & T creativity is not limited to Americans.  In fact, those of British descent, like Mark Thornton of New Zealand bring strange and unconventional points of view that would never occur to me.

A guards life in the town of Kaboom on the Kraken Continent as offered up by Trollhallan Khaghbbooommm.

A guards life in the town of Kaboom on the Kraken Continent as offered up by Trollhallan Khaghbbooommm.

The Kraken continent is not officially a part of Trollworld, but we think it may be in the other hemisphere not shown on the map currently in production for Deluxe Tunnels and Trolls.  One thng for certain, Mark Thornton and his son Charlie are having a lot of fun in those distant lands.  And, you can too.

TrollsZine is the official and semi-regular publication of Trollhalla.  It is semi-professional in quality and offered up free to gamers, a true work of love (and sometimes genius) by the Champions of Trollhalla.

TrollsZine is the official and semi-regular publication of Trollhalla. It is semi-professional in quality and offered up free to gamers, a true work of love (and sometimes genius) by the Champions of Trollhalla.

 

The seventh issue of the fan-created magazine for Tunnels and Trolls™, edited by Dan Hembree, contains 74 pages of quality content brought to you by the fans of the game for absolutely free. This issue features a solo adventure, “The Wizard’s Hut” by J. C. Lambert; a GM adventure, “The Ruins of the Castle Pynnesse” by Tori Berquist; and a short story, “Sometimes the Saving Rolls Are With You” by Ira Lee Gossett. TrollsZine! #7 also includes articles on new types of undead and a new type of golem, a town just waiting for your delvers hard-earned money, ways of personalizing T&T character types, special attacks for monsters, gunpowder weapons, advice on solos for starting characters, and more.

 

Contributors to TrollsZine! #7 include Tori Berquist, E. P. Donahue, Patrice Geille, Ira Lee Gossett, Dan Hembree, Val Kelson, J. C. Lambert, David Moskowitz, Dan Prentice, Douglas Toth, David A. Ullery, and Justin T. Williams. TrollsZine! #7 is amazingly illustrated by Darrenn E. Canton, Alexander Cook, E. P. Donahue, James Fallows, Jeff Freels, J. C. Lambert, Simon Lee Tranter, David A. Ullery, and Joshua E. Ullery. The cover art is by Jeff Freels with the cover layout, design, and TrollsZine!logo by M. E. Volmar and Simon Lee Tranter.
Solo adventures are not the only things done for T & T.  This is a massive GM adventure by member Boozer (Andrew Holmes of England's Tavernmaster Games.)

Solo adventures are not the only things done for T & T. This is a massive GM adventure by member Boozer (Andrew Holmes of England’s Tavernmaster Games.)

This is just a sample of the many creative things done in the last few months by some of the many members of Trollhalla.  T & T is a game that welcomes many different visions and styles of play.  Go search for Tunnels and Trolls at http://drivethrurpg.com, and see what you’ve been missing.

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Frankly, I don’t know if the other FRPGs out there have this kind of support in the Gamer community.  I wouldn’t be surprised if they did.  Gamers, especially rp gamers, are a very creative and independent bunch.  I’m forced to admit that I’m sort of provincial.  I can’t keep up with all the developments of T & T.  I have no time to follow That Other Game or Savage Worlds, or Wicked Fantasy, or Dragon Age, or World of Warcraft, even though I know that great things are happening in all those other fields of fantasy.  I’m just telling you that T & T is alive and flourishing on the internet, and that Trollhalla.com will continue to bring you updates about it as they happen, or as I think to mention them.