New Adventures in Tunnels & Trolls

Trollhalla isn’t just a place for a bunch of us to go and ugh at each other–talk about Beer Day, and post our favorite music videos, although all of that does happen.  It is also a community of highly creative gamers who continually expand and experiment with the game, making new adventures for the enjoyment of everyone who likes our (kinda wacky) brand of role-playing.  To make my point, I’m going to list the last 5 new products for T & T that have appeared on drivethrurpg.com with kudos to their creators, and congratulations to all who bought, played, and enjoyed them.  The order may not be exactly right, but I’m taking it from the new releases section of drivethru.

 

 

Hobb-sized Adventures, an anthology of 6 mini-solos by Charrl Flemmning.

Hobb-sized Adventures, an anthology of 6 mini-solos by Charrl Flemmning.

I think I actually created the mini-solo form with Goblin Lake way back in the 80s, or perhaps with a mini that first appeared on the bottom of the pages of Sorcerer’s Apprentice Magazine.  Since then a lot of people have experimented with the form, and most of them are now doing it better than I ever did.

This is not your typical Tolkienesque fantasy adventure.  Written by Khaghbbooommm, with help from teenagers.

This is not your typical Tolkienesque fantasy adventure. Written by Khaghbbooommm, with help from teenagers.

T & T creativity is not limited to Americans.  In fact, those of British descent, like Mark Thornton of New Zealand bring strange and unconventional points of view that would never occur to me.

A guards life in the town of Kaboom on the Kraken Continent as offered up by Trollhallan Khaghbbooommm.

A guards life in the town of Kaboom on the Kraken Continent as offered up by Trollhallan Khaghbbooommm.

The Kraken continent is not officially a part of Trollworld, but we think it may be in the other hemisphere not shown on the map currently in production for Deluxe Tunnels and Trolls.  One thng for certain, Mark Thornton and his son Charlie are having a lot of fun in those distant lands.  And, you can too.

TrollsZine is the official and semi-regular publication of Trollhalla.  It is semi-professional in quality and offered up free to gamers, a true work of love (and sometimes genius) by the Champions of Trollhalla.

TrollsZine is the official and semi-regular publication of Trollhalla. It is semi-professional in quality and offered up free to gamers, a true work of love (and sometimes genius) by the Champions of Trollhalla.

 

The seventh issue of the fan-created magazine for Tunnels and Trolls™, edited by Dan Hembree, contains 74 pages of quality content brought to you by the fans of the game for absolutely free. This issue features a solo adventure, “The Wizard’s Hut” by J. C. Lambert; a GM adventure, “The Ruins of the Castle Pynnesse” by Tori Berquist; and a short story, “Sometimes the Saving Rolls Are With You” by Ira Lee Gossett. TrollsZine! #7 also includes articles on new types of undead and a new type of golem, a town just waiting for your delvers hard-earned money, ways of personalizing T&T character types, special attacks for monsters, gunpowder weapons, advice on solos for starting characters, and more.

 

Contributors to TrollsZine! #7 include Tori Berquist, E. P. Donahue, Patrice Geille, Ira Lee Gossett, Dan Hembree, Val Kelson, J. C. Lambert, David Moskowitz, Dan Prentice, Douglas Toth, David A. Ullery, and Justin T. Williams. TrollsZine! #7 is amazingly illustrated by Darrenn E. Canton, Alexander Cook, E. P. Donahue, James Fallows, Jeff Freels, J. C. Lambert, Simon Lee Tranter, David A. Ullery, and Joshua E. Ullery. The cover art is by Jeff Freels with the cover layout, design, and TrollsZine!logo by M. E. Volmar and Simon Lee Tranter.
Solo adventures are not the only things done for T & T.  This is a massive GM adventure by member Boozer (Andrew Holmes of England's Tavernmaster Games.)

Solo adventures are not the only things done for T & T. This is a massive GM adventure by member Boozer (Andrew Holmes of England’s Tavernmaster Games.)

This is just a sample of the many creative things done in the last few months by some of the many members of Trollhalla.  T & T is a game that welcomes many different visions and styles of play.  Go search for Tunnels and Trolls at http://drivethrurpg.com, and see what you’ve been missing.

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Frankly, I don’t know if the other FRPGs out there have this kind of support in the Gamer community.  I wouldn’t be surprised if they did.  Gamers, especially rp gamers, are a very creative and independent bunch.  I’m forced to admit that I’m sort of provincial.  I can’t keep up with all the developments of T & T.  I have no time to follow That Other Game or Savage Worlds, or Wicked Fantasy, or Dragon Age, or World of Warcraft, even though I know that great things are happening in all those other fields of fantasy.  I’m just telling you that T & T is alive and flourishing on the internet, and that Trollhalla.com will continue to bring you updates about it as they happen, or as I think to mention them.

 


 

Trollhallans, Name Your Territories

The next edition of Tunnels and Trolls will differ from all the others by focusing more on Trollworld than any previous edition has.  We’ve thrown around some names and geography in the past, but this time we’re really laying it all out there for you.  Or, maybe you’re laying it out there for us.

Some Kickstarter supporters, of whom I count at least 9 members of Trollhalla are buying islands and/or naming rights for parts of the Trollworld map.  Steve has prepared this map to show what islands are available:

 

Name an island, plant your flag.  Be ruler of all you survey!

Name an island, plant your flag. Be ruler of all you survey!

Based on the survey I just conducted, I believe the following Trollhallans will have the right to name places in Trollworld:

Khayd’haik, Vella, Gimor Ironfang, Khaghbboommm, Darrgh Tarrrho, Deviadasi, H’rrrothgarrr, K’jherrr, and Tenkkkar.  If  you believe you should be on the list, and don’t see your name, get in touch with me and tell me how much you’ve pledged.

Steve is very much into selling islands.  I know some of you would rather name places on the mainlands.  If you want an island, tell me your top 5 choices.  If you want a place on the mainland, describe it, and where you think it should be.  If you’re just naming something–like a mountain, or a forest, and you know where you want it to be, tell me as much as you can, and I’ll work with you to get you a good location.

I get the final say on names (but I’m easy and reasonable for the most part), but Steve has to do the work of actually inserting new cities and such onto the map as well as lettering in names.  As we verify that you do indeed have the right to insert a name on the map, and as Steve gets it put in there, I will be publishing little map fragments here and elsewhere to show what you’ve done.

Name on!

 

DT&T Kickstarter Submitted

DT&Theader

Here is the first real good Tunnels and Trolls news for 2013.  The Kickstarter proposal is finished and has been submitted to the Kickstarter authorities.  When they approve it, the project will go live.  It could happen before the end of the day, or perhaps it will take a couple more days to finalize, but we hope it’s ready to go.

When DT&T goes live, it will run for 33 days.  Here’s a little known trollish fact for you all.  Trollworld has two moons.  There’s a story behind that, and I might as well share it, as I believe I may be the only person who remembers it.

Way back in the dawn of roleplaying history, I created a card dungeon called Gristlegrim.  I wrote 3 brief room descriptions on several 5 X 8″ cards that I could then shuffle into any pattern I wanted and produce a new random dungeon to explore every time we played.  This was so long ago that I hadn’t even learned that Gristlegrim was a one-eyed Dwarf with jewels in his beard yet–I just liked the name.  One night when I was going to run Gristlegrim for the players (with Bear Peters in the group, I think), we decided to do a crossover game with Marc Miller’s Traveler science fiction space guys crashlanding on Trollworld and having to enter Gristlegrim to try and find some mithril to repair their starship.  I let them take all their sci-fi weapons in.  The adventure that followed was more like Flash Gordon than the Fellowship of the Ring, but we had a great time.  The party fought their way through the entire dungeon, collected the mithril they needed, went from level 1 to level 6, and found an exit.  When they came out, it was night, and they looked up into the (strange) sky and saw two moons glowing down upon them.  Up to this time, everyone thought that Trollworld was an analog alternate version of Earth, and only had one moon, our moon, Luna.  Thinking that they had switched dimensions or universes, the party did not exit from Gristlegrim.  They stayed in the dungeon and tried to get back out the way they came in.  They didn’t make it.  Total party kill. Bwa ha ha ha ha!  Evil Game Master laughter!

Then I told them that they hadn’t bothered to ask me how many moons Trollworld had when they landed on it, and that their chance to exit was on the right world all the time, and that Trollworld had two moons.

And then that adventure and fact was forgotten for something like 20 years.  Adventures in Trollworld usually focussed on dungeon delving, or surface exploration.  Very little attention was ever paid to the heavens.

But somewhere around the year 2000 I wrote/compiled a Trollworld chronology/history that explained the main back story for the Dragon Continent, and how Lerotra’hh came to be the ruler in the city of Khazan, and somewhere in there I mentioned again that Trollworld has two moons, and this time I named them, Sar and Sharane, and described them as a small dark moon and a larger reddish moon.

When we were putting together the final Kickstarter proposal yesterday, I argued for not doing a standard 30 day time period for it.  For one thing, I don’t want to do the same thing everyone else does.  For another, I thought that having a few extra days could only help.  I suggested a 40 day proposal.  Everyone else wanted a shorter time.  Bear said he  thought the number 33 was lucky.  Superstitious me, I kind of like the number 33 also.  Steve said that 33 could be the number of days in a Trollish month.  The word month comes from moon, but Trollworld has two moons.  If we chose a Trollish month for the length of time for the Kickstarter project, how could we explain it?

Bear Peters has had a large part in the development of the history of Trollworld, larger than anyone else except me.  Back in the 70s he first wrote about the Rock Trolls, and he  stated that they liked to spend time on mountaintops watching the stars at night.  Trollish astronomers!  Who else has that in their game cosmology?

And if the Trolls were astronomers, they would know how long it took the moons to revolve around the planet.  We didn’t think of this for the last 38 years.  I thought of it yesterday, Jan 1, 2013.  What would constitute a Trollish month on a world with two moons?  Our months last from full moon to full moon.  So would theirs.  But with two moons, they would both have to be full at the same time, and we want that time to be 33 days in order to get the lucky number.  That means that one moon, the closer one, would have an orbital period of 3 days, and the other moon would have a period of 11 days.  Every 33 days they would both be full on the same night, and that is the basis for calculating the length of a trollish month.

Trollworldmoons

Let’s hope it doesn’t take a month, trollish or otherwise, for Kickstarter to approve the project and let DT&T get started!