Trollworld Roads

Our world has roads that link pretty much every place to every other place, but the ancient world did not have such things. People didn’t travel much. Merchants had caravans or followed overland trails made by those who had gone before, or they put everything on a boat and sailed to their destination, but mostly when people travelled they just took off overland. The Romans changed everything. They went out and made roads, at least within the empire they made roads, and because they had roads, they could move their armies faster than most of their foes. They could also move goods and people around better. They even made roads in gods-forsaken corners of the empire like Britain. Khazan_Road (1) We are concerned with Trollworld. Are there many roads on Trollworld? I kind of think there are, even if the official Trollworld map doesn’t show them. There has been a Great Khazan Road connecting Khazan to Khosht since the earliest days of T & T. There’s a road leading out of Gull into the wilderness, even if we don’t know of any other cities on Phoron. There are roads following the shorelines of the Dragon’s Throat, and a road running downriver from Khosht to Knor. Yorrdamma Vrash has done a lot of world creation in Trollworld. He believes in roads. Here’s a map he sent me, and it seems like the road, and what you can reach on it is the main feature. For tvp, send me an email ( telling me what you think of the roads question. For lots of points, send me a map of your corner of Trollword (or whatever world you play in) and if there are roads between important places, be sure to show them. Note that roads are not the same as streets. Most cities and towns have streets. At first they were just the space between buildings, but as things got more organized, roads were actually planned, and sometimes even paved. Kings and nobles really hate mucking around in mud and dust. Streets allow one to get around on the ground inside urbs of different sorts. Roads connect urbs and other places with lots of non-urban space in between. Khaghbbooomm has commented on the roads in his part of the world. He says:

travel features a lot in the games on the Kraken Continent. I attach a map – roads are marked in green and underground canals in blue. There are not many major roads: distances are too great and the population too sparse; powerful wizards use spells, of course. There are many caravan routes and small, rough roads but most overland travel away from Khaboom requires a degree of protection. Dwarves have hacked out some underground canals (there are no major surface rivers); the seas to the west are dominated by kraken so shipping is not a viable option to connect the bigger towns in the west to other coasts.
Kraken_Map_with roads and canals
Here’s another roads contribution, this one from Europe. It shows a bit of that very first road I imagined to link Khosht and Khazan. It doesn’t show the riverside road between Khosht and Knor, but that’s ok. I don’t think I ever said much about that one, or showed it on any previous map of Rrr’lff.  It’s kind of interesting that the road penetrates into the desert for a ways and then just stops. It looks like it should continue on to Kartejan, but it doesn’t. It just stops. Methinks there is a story there. You know, there is a subterranean city of giant scorpion riders down there in that part of the desert somewhere (as told in my GM adventure HOT PURSUIT). Could the road have come too close to their hidden base, thus prompting attack after attack until the road-building was abandoned?
Carte du poitrail du dragon bis

Cartographers, show me your stuff! –end

The Tunnels and Trolls Newsletter

I want to show you all what you’re missing if you’re not subscribing to the free Tunnels & Trolls newsletter. This is only our tenth issue and look how nice it has gotten. 

Welcome to issue #10 of the Tunnels and Trolls Newsletter: In spite of celebrating making it to issue ten as well as speculating as to who walked away with the Danforth art, we’ve still managed to gather all the latest news in the T&T world. So let’s get to it:Deluxe T&T Update—Beta rules for Origins! Steve Crompton first let the word out on Trollhalla and we now have confirmation: Rick Loomis hopes to have rough copies of the rulebook to show at Origins, June 12-15. Of critical note to those who backed the Kickstarter but can’t make it to Ohio—if you’ve pledged enough to get a copy of the rules, you will get a link for the beta rules PDF as well.

In the meantime, Steve’s provided us with images of your characters’ final resting place  Ken and Bear’s  GM adventure slated for inclusion in the final product.

Track ‘n Troll Update: While we’re talking betas, Chris Jones has uploaded the latest version of his Android T&T utility and is seeking testers and feedback. Details here:

Product announcement: Scott Malthouse and Trollish Delver Games kick off season one of Mask of Destiny, a series of GM adventures designed to be played in a single session, with Plague of the Dread AcolytePlague is designed for use with 5th or 7th edition Tunnels & Trolls and will also be compatible with Deluxe Tunnels & Trolls.
Get yours here:

Product announcement: Charlie Fleming and Rarr! I’m A Monster Publishing have released a Tunnels & Trolls version of their QADD (Quick and Dirty Dungeon system) GM adventure, The Sanctuary of the Sorcerer.  Specially formatted to be printed on cardstock, this journey into the realm the long dead(?!?) mage Fsisx also serves as a GM screen.

Sanctuary is available here:

Call for submissions: Steffon Worthington is looking for Arthurian submissions for the next issue of Dragons of Britain. Interested? Send queries and submissions with “DOB” in the subject line.
Steffon is also on Trollbridge ( and you can download previous issues for free here: .

Product Announcement: Peryton Publishing has released Cave of the People-Eater, written by Douglas Mitten and featuring art from Michael Hartlieb. It’s a GM adventure for T&T characters of levels 5-7 and is well-suited for convention play. Even better: half the proceeds go to the Jeff Freel’s fund.  Go get yours at

Product Announcement: Also new from Peryton Publishing is Roy Cram’s latestT&T GM adventure, The Foggy Island Horror.  Come to the island of Dunmorrin for the cosmic terror, stay for the Jeff Freel’s art at

Call for players: Todd Petersen is looking for players for an online T&T game run through Facebook. Want in? Send a request to join via Please note that you need to be approved and have your character sheet in by June 2.

Convention Announcement: Kris (Starrtrroll) Miller will be running his T&T adventure “Meme of Heaven” at Polycon in San Luis Obispo, CA, June 20-22. The fun begins just as somebody as opened a chest with a single word engraved on the lid: Pandora.  Want in? Details at:

Product Update:  As promised last issue, Eamon Kennedy’s Goblin Cave is now available from Khaghbboommm Publishing. It is a free product, though the author requests those who do play it send him some feedback. Download yours at:

Calendar of convention appearances:

  • May 30-June 1: Peryton Publishing will have multiple games at Cleveland Concoction. Details here:
  • June 6-7: Jenell Jaquays will be running the T&T adventure “Safe Places” at at North Texas RPG Con near Dallas, TX.  Sign up here:
  • June 20-22: Steve Brun will be running the T&T adventure “Unpaid Debts”, at Diecon, in Collinsville IL. More info here: to
  • Flying Buffalo will be at the following shows:
    • May 23-26:  KublaCon, San Francisco, CA.
    • June 12-15:  Origins, Columbus, OH.
    •  July 18-20:  FBI Con/Troll Con, Scottsdale, AZ.
    • August 1-3:  Maricopa Con, Mesa, AZ.

That’s it. Have news?  Product releases? Questions?  Comments? Time to help make our next ten issues even better? Let us know

NEWS DEADLINE FOR ISSUE #11: June 10, 2014
ISSUE #11 RELEASE: June 13, 2014

Copyright © 2014 Tunnels and Trolls Newsletter, All rights reserved.
You subscribed to the Tunnels and Trolls Newsletter.Ken St. Andre and David Moskowitz produced this newsletter. If you wish to know who is responsible, talk to our lawyers. 

Serving the Evil Overlord

You know, I’m older than dirt, but I’m still a kid.  That’s why a map like this still delights me.

Where the Evil Overlord keeps his monsters . . .

Where the Evil Overlord keeps his monsters . . .

This is the latest mini-solo that I’ve written. I did it for TexiCon and a special event they were having. Apparently 1500 were printed, and planned as a giveaway for a convention. It’s a very basic adventure. It has tunnels. It has a troll. Also an ogre, lots of goblins, a gakk, a glikk, and cave spiders. And you can go fishing. 🙂

You definitely get to be a legendary hero in this adventure. Are you up to it?

Now you know what a trollhammer looks like.

Now you know what a trollhammer looks like.

Considering my obsession with the great Fungus Forest, maybe I should have called this game Mushrooms and Monsters instead.

(Note: if you are not a member of Trollhalla, but would like to get a copy of this game, email me, and we’ll work something out. You’re not gonna find it in your local game store.)