I have been thinking about how to make Trollhalla.com a better site for everyone who likes Tunnels and Trolls. With advice from the Elite of Trollhalla, I have decided to create an Outer Sanctum to correspond to the Inner Sanctum. In this outer sanctum we will post all the Tunnels and Trolls news that we can get, including blogs from guest bloggers, art from our artists, news of new developments in Tunnels and Trolls gaming. If a new T & T product comes out, we will talk about it here. If new art is created for Tunnels and Trolls, it will appear here. And if you should decide that you want to be a member of Trollhalla, you will be able to sign up here. Continue reading «Trollhalla for Everyone!»
Yesterday I finished retyping and revising a 2008 essay about the Gods of Trollworld. It’s really about how history and legend gets distorted and turned into religion–how people can start believing their own press, even though they know what really happened. The truth is everyone has a need for greater significance, and given the chance, we will exaggerate even the most mundane acts until they have Cosmic importance. I’m no different. I thought about sharing my fantasies about religion in Rrr’lff with you here, but the essay is really too long for this page. So, I want you to all go and read it here:
This art is by the incomparable Liz Danforth, of course. You can see a colored version of it inside Deluxe Tunnels and Trolls. Does she look like a Death Goddess to you?
Last week I posted about the end pages being made for the hardback edition of DT&T. But I gave you the first design idea instead of the final one. Today, I found the right art to share with you. The end pages of the hardback will carry this art, not the map of Khazan.
This is a classic case of the old film-makers motto: re-use your footage. I would kind of like to show you all new stuff every time I publish something, but Steve did a ton of work on this map, and is quite proud of it, so here it is again.
I did not go to GenCon this year, and I may never go again. I really don’t like crowds–I don’t like being part of them, and I don’t like putting up with them. Conventions are all about crowds, and conventions are cool. Thousands of people working together for a common goal can do amazing things. The gaming, the art, the chance to get together with friends, the things you see and can acquire–those are all amazing, and I love those parts of being at a big convention like GenCon. The hours of travel on a crowded plane, the high cost of everything, the boredom of sitting at a table hoping someone will come buy your stuff, the need to explain why DT&T still isn’t ready and there for the gamer who wants it, the tired feet from walking miles around the convention–those are the things I hate. So, this year I didn’t go. Maybe I’ll feel better about it next year when Flying Buffalo actually has the DT&T material ready to sell. Maybe not. Been there, done that.
In any case I’m almost 70. I’ll be lucky if I last another ten years. It’s time to get out and do other things with my life. Don’t know what, but I do feel a great need for change. In the meantime, go see Rick Loomis, Steve Crompton, and Bear Peters at GenCon and say hello. They will appreciate it.
large old paper or parchment background texture
The pdf is already available.
The book is being printed. But even if you have the pdf you haven’t seen this yet, because the end pages hadn’t been designed yet when we sent the book to press.
This was my suggestion for the end pages–a faded map for that antique look. And this is how the hardbacks, at least, will look. Dunno if paperbacks will get end pages. Usually, they don’t.
I don’t know if this is the one you’ll actually see in the book. I could have sworn that the big Trollworld map was also proposed, but I can’t find that email now. If it turns out to be the other map, this will be a rare glimpse into what happened in an alternate universe.
uploaded to drivethrustuff last night–supporters who paid at least $14 to get the pdf version should have all been notified and given the code that will get them their copy. Everyone else will have a chance to buy a copy in a week or two–watch this space, I’ll tell you as soon as it’s available to the general public.
Deluxe incorporates all the best features of both 5th and 7.5th editions. There are some slight changes in the rules. For example: negative combat adds have gone away. It simply isn’t worth bothering with them. Character levels are determined by highest attribute, and adventure points buy attributes. Everyone has talents.
But what some of us think is really cool is the added material about Trollworld. You now have 4 different cities you can use as bases or have adventures in. For the first time ever, Khazan shows maps of the caverns beneath it, including the dwarvish stronghold there. If you have any questions about Deluxe, email them to me: firstname.lastname@example.org or ask me on Facebook.